Search Issue Tracker
Duplicate
Votes
2
Found in
5.5.0b9
Issue ID
843188
Regression
No
[Reflection Probes] Crash in reflectionprobes.cpp:1360 ReflectionProbes::BlurProbeFaces
Repro steps:
1. Open ParticleTests_ALL scene from attached project
2. Press Play
3. Unity crashes when using SceneManager.LoadSceneAsync to load a scene with reflection probes.
Notes:
- Happens as far back as 5.5.0b1, can't test 5.4 as the scene doesn't load in 5.4
- Tried clearing GI cache and deleting library folder to no avail.
- The offending scene is ParticleTests_LightsModule; it loads fine on its own, but crashes when loaded using LoadSceneAsync
- Rebaking light in ParticleTests_LightsModule did not fix the issue
========== OUTPUTING STACK TRACE ==================
0x0000000140A7C1DF (Unity) [c:\buildslave\unity\build\runtime\camera\reflectionprobes.cpp:1360] ReflectionProbes::BlurProbeFaces
0x0000000140A7F99C (Unity) [c:\buildslave\unity\build\runtime\camera\reflectionprobes.cpp:1445] ReflectionProbeJob::Run
0x0000000140A80D59 (Unity) [c:\buildslave\unity\build\runtime\camera\reflectionprobes.cpp:875] ReflectionProbes::UpdateRealtimeReflectionProbesTimesliced
0x0000000140A80E41 (Unity) [c:\buildslave\unity\build\runtime\camera\reflectionprobes.cpp:899] ReflectionProbes::Update
0x0000000140A81928 (Unity) [c:\buildslave\unity\build\runtime\camera\rendermanager.cpp:178] RenderManager::RenderOffscreenCameras
0x0000000141A20E5C (Unity) [c:\buildslave\unity\build\editor\src\application.cpp:2692] Application::UpdateScene
0x0000000141A2273F (Unity) [c:\buildslave\unity\build\editor\src\application.cpp:2565] Application::UpdateSceneIfNeeded
0x0000000141A2B42F (Unity) [c:\buildslave\unity\build\editor\src\application.cpp:1845] Application::TickTimer
0x0000000141B14360 (Unity) [c:\buildslave\unity\build\editor\platform\windows\wineditormain.cpp:386] MainMessageLoop
0x0000000141B1597D (Unity) [c:\buildslave\unity\build\editor\platform\windows\wineditormain.cpp:1014] WinMain
0x0000000141E50AC0 (Unity) [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\crt0.c:275] __tmainCRTStartup
0x00007FFA19DE8102 (KERNEL32) BaseThreadInitThunk
0x00007FFA1A01C5B4 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
-
GeekyMonkey
Oct 21, 2016 14:56
Any know workarounds?
-
GeekyMonkey
Oct 21, 2016 14:56
This was also started happening for me in 5.4.1f1, but not in previous versions.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
This is a duplicate of issue #832595