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[Android] [IL2CPP]App crashes while serializing jagged array using JSON ...
To reproduce:1) Open attached project and "JSONTests" scene2) Make sure Scripting Backend is set to IL2CPP in Player Settings3) Buil... Read more
[Android] "EnhancedTouch.Touch.activeTouches.Count" does not decrease af...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build and Run for an Android device with Gesture ... Read more
[Android]Rendered GameObject amount is severely lowered when their mater...
Steps to reproduce:1. Open the user's attached project "VKNotRenderingEverything.zip"2. Open "SampleScene"3. Build it for Android Ex... Read more
[Android] RenderToFloatTexture is not supported on devices with Android 4
To reproduce:1. Open attached project2. Run and build to android device Actual result: Logcat prints FalseExpected result: Logcat sh... Read more
[Android] Devices running aOS 4.1 and lower has visual artefacts after r...
Details: when rotating android devices with aOS 4.1 and lower the screen produces visual artefacts To reproduce:1. run the attached ... Read more
[Android/UI]UI Buttons become black after repeated switching platforms a...
To reproduce:1) Open attached project2) Go to Builds / Builder Window3) Click Open MainScene button4) Click "Reset to S.." button5) ... Read more
Memory consumption increases in the Play mode on the URP 3D template wit...
How to reproduce:1. Open the "IN_40303" project2. In the Project Settings make sure Android Platform is selected3. Enter the Play Mo... Read more
[Android] RenderTexture is corrupted after resume on Android
Regressed from 5.3.4p1 Steps to repro:1. Build and run repro project2. Cube rendered by RenderTexture in the top left corner (Meizu)... Read more
[Android] [SDK] Editor doesn't detect that SDK is in protected path and ...
DUT:1) Place Android SDK somewhere protected (like into Program Files)2) Delete important part of SDK (for example, build tools)3) O... Read more
[Android] TouchScreenKeyboard.selection.length always returns "0" when a...
Reproduction steps:1. Open the attached “IN-123387“ project2. Build and Run the Android Player3. In the Player, tap on the Text Inpu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS