Search Issue Tracker
Fixed in 5.3.6
Votes
1
Found in
5.3.4p1
Issue ID
784822
Regression
Yes
[Android] RenderTexture is corrupted after resume on Android
Regressed from 5.3.4p1
Steps to repro:
1. Build and run repro project
2. Cube rendered by RenderTexture in the top left corner
(Meizu)
3. Press home button
4. Important: keep device in portrait mode
5. Invoke process list menu
6. Tap on the Test app so the screen changes its orientation
7. See the black square - it is a bug
(Samsung S4)
3. Stay in the portrait mode
4. Sleep/Lock the device
5. Unlock the device
6. See the black square (happens about 1/3 of attempts)
Logcat and scrshot are attached.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
tawmuller
Feb 15, 2017 11:18
Can still reproduce this in 5.4.4f1. "Backgrounding the app" when device held in landscape orientation and then "restore focus to app" after rotating to be held in portrait!