Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.4.0b11
Issue ID
782653
Regression
No
[Android] [IL2CPP]App crashes while serializing jagged array using JSON .NET for unity on Android IL2CPP build
To reproduce:
1) Open attached project and "JSONTests" scene
2) Make sure Scripting Backend is set to IL2CPP in Player Settings
3) Build and run on device
4) Tap "Prepare Data"
5) Tap "Serialize" when it appears - crash happens after this
DUT: Google Nexus 6 (Android 6.0.1) (Reproduced)
iPad Mini 2 (iOS 7.0) (Not reproduced)
Did not crash in Mono2x
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment