Search Issue Tracker
Fixed in 2017.2.0f3
Votes
1
Found in
5.3.4p1
Issue ID
784901
Regression
No
[Android] [SDK] Editor doesn't detect that SDK is in protected path and has infinite loop trying to update build tools
DUT:
1) Place Android SDK somewhere protected (like into Program Files)
2) Delete important part of SDK (for example, build tools)
3) Open new project (doesn't matter if it's Run as Admin or not)
4) Start Android build
5) When prompted to update Build Tools, do so
Expected: Either we throw error and stop building or (if Run as Admin) launch the updater as Admin too (as you can use SDK Manager to update it if it was Run as Admin
Actual: After few minutes same prompt comes up, creating loop.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment