Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
5.3.6f1
Issue ID
966477
Regression
No
[Android] Caret is always at the beginning of existing text when selecting InputField with Line Type set to Multi Line
To reproduce:
1. Download and open attached "Dummy.zip" project.
2. Build and run on any android device.
3. When application loads, select Input field located in the middle or lower right of the screen.
4. Notice that the Caret is located at the beginning of the text.
Expected result: Caret is at the end of the existing text when Input field is selected.
Actual result: Caret is set to be at the beginning of the existing text when Input field is selected.
Reproduced with: 2018.1.0a3, 2017.3.0b8, 2017.2.0p1, 2017.1.2p3, 5.6.4p2, 5.5.5p1.
Devices Under Test:
Lge LG D802 (G2)*, OS:4.4.2, CPU:armeabi-v7a, GPU:Adreno (TM) 330,
Build:lge/g2_open_com/g2:4.4.2/KOT49I.D80220h/D80220h.1413914494:user/release-keys
Sony C6603 (Xperia Z)*, OS:5.1.1, CPU:armeabi-v7a, GPU:Adreno (TM) 320,
Build:Sony/C6603/C6603:5.1.1/10.7.A.0.228/58103698:user/release-keys
Samsung SM G950F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-G71,
Build:samsung/dreamltexx/dreamlte:7.0/NRD90M/G950FXXU1AQH3:user/release-keys
Notes: Did not reproduce on Standalone and iOS builds. Select Input field located in top left for reference how it should work. That Input field is configured to Single Line. Input fields located in the middle or lower right of the screen have the following line types : Multi Line Submit and Multi Line Newline.
--------------------------------
Fixed in 2018.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
Olulekan01
Dec 27, 2019 20:25
I have a strong passion and love for your presentation. It worth lots of votes.
https://www.happybirthdaysisters.com
https://trikers.activeboard.com/m3450685/profile/
https://profile.hatena.ne.jp/oluleka01/profile
http://ttlink.com/goodboys
http://www.cplusplus.com/user/profile.cgi?w=show