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Second Camera does not render when BeforeImageEffects: Post-processing i...
Reproduction steps:1. Open the attached Project “BugRepro”2. Open “Assets/Samples/XR Interaction Toolkit/2.3.2/Starter Assets/DemoSc... Read more
Editor memory usage significantly increases while building when Resource...
GBReproduction steps:1. Download and open the reproduction project from the provided link2. Open the Task Manager3. Build the projec... Read more
[iOS] [XR] Device with iOS 8 and iOS 9 hangs when using XRSettings.LoadD...
To reproduce:1. Open 'Archive' project2. Build and run on a device with iOS 8 or 93. Press 'MagicWindow Bug' button Expected vs Actu... Read more
Materials don't update when shader is edited
1. Open the attached project2. Open the scene 'davetest'3. Edit the shader 'myshader2' to have '"Queue"="Transparent-400"' and Save4... Read more
[Oculus Quest][Oculus Go] Using Single Pass results in a black screen wi...
Repro steps:1. Open initial attached project "Water"2. Build and run on Oculus Quest/Go Actual: Black screen appears after launching... Read more
Lights do not render correctly on RenderTexture between camera rect valu...
Steps to reproduce:1. Open user attached project (RenderTextureLights)2. See the scene view, note that the cube is illuminated with ... Read more
Fixed-size Buffer values in debuggers are incorrect
Fixed-size Buffer elements in the Visual Studio and Rider attached Unity debuggers are incorrect, except for the first Buffer value ... Read more
[SubEmitters] Grand-children not working as sub emitters
Repro steps:1. Open the attached project.2. Observe how both Particle System A and B are using C as a sub emitter.3. Play the effect... Read more
The Prefab overrides comparison mode Window opens in the wrong place whe...
Reproduction steps:1. Open the attached “IN-93820.zip“ project2. Open the “SampleScene”3. Select the “Cube” GameObject from the Hier... Read more
OnIMECompositionChange does not return an empty string on accept when us...
How to reproduce:1. Open the “repro_IMEInput“ project2. Open the “IMETest“ scene3. Set Korean (Microsoft IME) as the keyboard langua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code