Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.1.X
Votes
1
Found in
5.6.0p3
Issue ID
910659
Regression
Yes
Lights do not render correctly on RenderTexture between camera rect values 0 and 0.5
Steps to reproduce:
1. Open user attached project (RenderTextureLights)
2. See the scene view, note that the cube is illuminated with pink light
3. See the game view, notice the lighting is cut off at about half way on the cube
4. In the Camera's inspector, set the viewport rect's X position to different values between 0 and 0.5
5. Notice how the cutoff point for the light changes. At 0.5 the light is not rendered at all.
Expected result: the whole cube should be illuminated with pink light on RenderTexture
Reproduced in: 2017.1.0b5, 5.6.0a1
Not reproduced in: 5.5.3p3
Regression introduced in: 5.6.0a1
Fixed in: 2017.3.0a2
Backported to: 2017.1.0p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment