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Fixed in Unity 2017.2.0f3

Votes

0

Found in

2017.2.0p1

Issue ID

964731

Regression

Yes

Incorrect mouse position when running in full screen and non-native aspect ratio.

OSX

-

-

Priority: 7Not yet prioritized for a release

-

Severity: 2No workaround

This issue has no description.

Comments (4)

  1. Ab00b3c50d76e92031a49ed65e237199?d=mm

    My64K

    Dec 08, 2017 08:56

    This is still an issue in Unity 2017.2 (Release version)

  2. Ab00b3c50d76e92031a49ed65e237199?d=mm

    My64K

    Dec 08, 2017 08:54

    This is still an issue in Unity 2012.2 Release version.

  3. 241b8e1d97cc5267d2ab91b00f3381e9?d=mm

    mmcconnell1618

    Nov 22, 2017 20:23

    I'm also seeing this. Some retina resolutions at full screen have an incorrect mouse position while others appear to be accurate. 3840x2160 is the unity resolution and when I run full screen 3840x2160 the mouse position is offset from the accurate value.

  4. 8e6f54cda813e2fa7e7809d2fae40d38?d=mm

    Creative-Pudding

    Nov 21, 2017 15:45

    Still a problem. Using Patch 2017.2.0p2 fix only one resolution 1024x768 was fixed, the rest is still wrong just like before!

    We tried on a MacOSX 10.12.6 with native 5120x2880 (16:9)

    1600x1200 still wrong
    1280x1024 still wrong

    It seams the fix has no effect if the screen ratio is not the native and a black frame is added to the screen. Only resolution 1024x768 works in this case.

    We have game out on Steam and using the latest version we are stuck to release our game for Black Friday Update... which means we are very very very disappointed and thinking of leaving Unity for good.. it's been always a headache to upgrade Unity and it seems it will be never reliable for production use!

    Please make this important since all OSX users has a serious issues with this! Or should we send all of our users directly to Unity support?

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