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Fixed in 2017.2.0f3

Fixed in 2017.2.X, 2017.3.X



Found in


Issue ID




Incorrect mouse position when running in full screen and non-native aspect ratio.



This issue has no description.

Comments (8)

  1. eddyspaghetti

    Feb 09, 2021 18:08

    I'm still seeing this as well ( 2019.3.15f1 ). Has anyone figured out a workaround?

  2. Zubair_Malik907

    Jan 29, 2021 22:49

    Issue exists in 2019.3.7f1 and 2019.4.4f1 LTS

  3. ShawnFischtein

    Jan 27, 2021 17:38

    This problem still exists, screen is rendering graphical elements perfectly on MACOS but on ultra wide monitor it seems to scale the mouse input across the ultrawide panel. Mouse is 200-300 pixels off position.

  4. lifetree

    Dec 11, 2020 23:42

    This is still an issue with 2019.3.13f1. For instance, we have it set to 1920 x 1080, but my monitor is 3440 x 1440. As the cursor moves from the center either left or right, it increasingly is "off" in registering over colliders and buttons. For buttons and colliders near the far edges of the game, I need the cursor to be 200-400 pixels away to click on the button.

  5. My64K

    Dec 08, 2017 08:56

    This is still an issue in Unity 2017.2 (Release version)

  6. My64K

    Dec 08, 2017 08:54

    This is still an issue in Unity 2012.2 Release version.

  7. mmcconnell1618

    Nov 22, 2017 20:23

    I'm also seeing this. Some retina resolutions at full screen have an incorrect mouse position while others appear to be accurate. 3840x2160 is the unity resolution and when I run full screen 3840x2160 the mouse position is offset from the accurate value.

  8. Creative-Pudding

    Nov 21, 2017 15:45

    Still a problem. Using Patch 2017.2.0p2 fix only one resolution 1024x768 was fixed, the rest is still wrong just like before!

    We tried on a MacOSX 10.12.6 with native 5120x2880 (16:9)

    1600x1200 still wrong
    1280x1024 still wrong

    It seams the fix has no effect if the screen ratio is not the native and a black frame is added to the screen. Only resolution 1024x768 works in this case.

    We have game out on Steam and using the latest version we are stuck to release our game for Black Friday Update... which means we are very very very disappointed and thinking of leaving Unity for good.. it's been always a headache to upgrade Unity and it seems it will be never reliable for production use!

    Please make this important since all OSX users has a serious issues with this! Or should we send all of our users directly to Unity support?

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