Search Issue Tracker
By Design
Votes
1
Found in [Package]
3.1.4
Issue ID
CMCL-1707
Regression
No
Cinemachine Confiner 2D InvalidateBoundingShapeCache() fails when scaling Bounding Shape at runtime
Reproduction steps:
1. Open the attached “IN-109223.zip” project
2. Open the “SampleScene”
3. Enter Play mode
4. Move with “A” or “D” keys to red or green point
5. Observe the CM Camera Confiner after scaling
Expected result: The Confiner adjusts accordingly
Actual result: The Confiner breaks
Reproducible with: 3.0.1, 3.1.4 (6000.0.54f1, 6000.1.13f1, 6000.2.0b10, 6000.3.0a3)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note:
- Using {{confiner.InvalidateBoundingShapeCache();}} before or after scaling has no difference in result
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note:
User error: the polygon's localScale.z was being set to 0 by user code. It should remain at 1.
In ScaleBorderMask.cs line 30, code reads transform.localScale = new Vector2(x, y);
when it should read transform.localScale = new Vector3(x, y, 1);