Search Issue Tracker
Fixed in 0.1.X
Votes
1
Found in [Package]
preview.33 - 0.0.12
Issue ID
1164281
Regression
No
Errors regarding different serialization layout in Development Build when using Resources.LoadAll<T> and Entities package
How to reproduce:
1. Open the attached project 'BugRepro.zip'
2. Build the project (make sure 'Development Build' is ticked)
3. Run the built project
Expected results: No errors in the built project
Actual results: Errors regarding different serialization layout in the built project
Reproducible with: 2019.1.9f1, 2019.2.0b9, 2019.3.0a8 and Entities preview.33 - 0.0.12
Error message: A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 52 bytes but expected 1548 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment