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0
votes
Postponed

[Shader Graph] Matrix type ports cannot be connected to Branch Node's Tr...

Package: Shader Graph

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Nov 10, 2020

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Version/s: 10.1.0

How to reproduce:1. Open the user's attached "shadergraph-branch-matrix.zip" project2. Open the "New Shader Graph" Shader Graph3. Co... Read more

1
votes
Duplicate

[LightProbes]When spot light and area light are enabled some light probe...

Global Illumination

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Jun 23, 2016

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Version/s: 5.3.5p3

To reproduce:1. Open example project "test.unity"2. Notice that some light probes are broken Reproducible: 5.5.0a2, 5.4.0b23, 5.3.5p... Read more

0
votes
Fixed

[Profile Analyzer] Percent symbol cut off in Mean frame contribution whe...

Package: Profile Analyzer

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Apr 20, 2020

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Version/s: 0.6.0-preview.1

Reproduction steps:1. Open attached project "ProfileAnalyzer.zip"2. In Profile Analyzer window, load "cap1.pdata" from "cap1.zip"3. ... Read more

0
votes
By Design

m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to...

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Apr 11, 2025

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Version/s: 2022.3.61f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a8

Reproduction steps:1. Open the attached project "ReproProj"2. Open Package Manager (Window > Package Manager)3. Remove High Defin... Read more

0
votes
Fixed

Destroy may not be called from edit mode errors thown when changing Plan...

Package: Scriptable Render Pipeline HD

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Sep 05, 2019

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Version/s: 5.16.1, 7.0.1

Repro steps:1. Open user attached project2. In the Hierarchy, select "Planar Reflection Probe" object and add a Planar Reflection Pr... Read more

0
votes
Fixed

[Android] Setting Screen.brightness does nothing when built

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Aug 31, 2023

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Version/s: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a3, 7000.0.0a1

Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/Scenes/SampleScene.unity” Scen... Read more

0
votes
Duplicate

Green lightmap tint appears after creating a new URP template scene

Progressive Lightmapper

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Aug 25, 2020

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Version/s: 2020.1.4f1, 2020.2.0a21

To reproduce:1. Create a new URP template;2. Wait until lightmaps are baked. Expected result: the scene does not have a green tint.A... Read more

0
votes
Fixed

[Timeline] TimelinePlayable constructor uses JIT method in Mono .NET 3.5...

Timeline

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Feb 05, 2019

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Version/s: 2018.3.2f1

How to reproduce:1. Create a timeline playable asset.2. Create a new scene and add a new Playable Director referencing your playable... Read more

0
votes
Won't Fix

GameObject with Script Component containing OnDrawGizmos() function gets...

Scene/Game View

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May 03, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.1f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open "DragSelectExample" Scene in the attached "case_1151531-PickRectObjects.zip" Unity project2. Select the Gam... Read more

0
votes
Fixed

Crash on MeshRenderer::UpdateLocalAABB when using the ProBuilderize tool

Package: Probuilder

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Mar 13, 2025

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Version/s: 6.0.4

Steps to reproduce:1. Open the “user’s attached project”2. Enter the “GorillaTagNewVisualsCosmetics“ Scene3. Select the “Level/fores... Read more