Search Issue Tracker
In Progress
Fix In Review for 6000.0.X
In Progress in 6000.0.X
Votes
3
Found in
6000.0.62f1
Issue ID
UUM-127534
Regression
Yes
Flickering occurs in Reflection Probes when when Probe Blending is enabled
How to reproduce:
1. Open the attached "ReflectionProbeGlitchBug.zip" project
2. Open the "SampleScene"
3. In scene view, try closing in and out on the Sphere GameObject, rotating around it
4. Observe the Sphere
Expected results: Reflection on the Sphere doesn't flicker
Actual results: Reflection on the Sphere flickers, instantly changing in appearance
Reproducible with: 6000.0.61f1, 6000.0.62f1
Not reproducible with: 6000.0.60f1 (61dfb374e36f), 6000.2.12f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: Changing the Editor layout to Default in the attached project makes the issue not reproducible
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment