Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.66f2
6000.3.6f1
6000.4.0b6
6000.5.0a5
Issue ID
UUM-133862
Regression
No
"GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled
How to reproduce:
1. Open the attached project “IN-101193”
2. Open the “SampleScene”
3. Enter Play Mode
4. In the Hierarchy, select the “Hip Hop Dancing > MutantMesh” GameObject
5. In the Inspector, turn off the Skinned Mesh Renderer component
6. Observe the Console
Actual result: GraphicsBuffer.IsValid() returns true
Expected result: GraphicsBuffer.IsValid() returns false
Reproducible with: 2023.1.0a3, 6000.0.66f2, 6000.3.6f1, 6000.4.0b6, 6000.5.0a5
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Workaround: Calling SkinnedMeshRenderer.GetVertexBuffer() every frame
Note: Tested using Direct3D11, Direct3D12 and Vulkan Graphics APIs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
- "Debug Draw Mode" unchecked checkboxes are not visible
- [Android] App crashes when Volume Depth of Field is set to "Bokeh" while using Vulkan Graphics API
- Baked Off Mesh Links outside the modified area are deleted when using NavMeshSurface.UpdateNavMesh
- Search "Label" window Format's field dropdown has an empty white space when the window is moved from it's original position
Add comment