Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.1.1f1
2019.2.0a1
2019.3.0a1
Issue ID
1151531
Regression
No
GameObject with Script Component containing OnDrawGizmos() function gets selected when selection box touches center of Gizmo
How to reproduce:
1. Open "DragSelectExample" Scene in the attached "case_1151531-PickRectObjects.zip" Unity project
2. Select the GameObjects in the Scene by clicking and dragging the cursor
3. Observe the drag-selection
Expected result: each GameObject is selected only when the drag selection contains the entire GameObject
Actual result: the 4th GameObject is selected when the drag selection touches the center of the Gizmo
Reproducible with: 2017.4.26f1, 2018.4.0f1, 2019.1.2f1, 2019.2.0b1, 2019.3.0a2
Note: the bug does not affect UI GameObjects.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Resolution Note (2019.3.X):
changing this behavior would require to use the rendering picking and would therefore no longer let you marquee select objects irrespective of depth.