Search Issue Tracker
Duplicate
Votes
3
Found in
2021.2.1f1
2022.1
2022.1.0a13
Issue ID
1380175
Regression
Yes
[iOS] Inconsistent shader rendering
Reproduction steps:
1. Download and open the attached "Shader Issue.zip" project with Unity 2021.2.0f1
2. Build and deploy the project to iOS
3. Observe the blue GameObject's trail
4. Repeat steps 1-3 with Unity 2021.2.1f1
Expected result: The GameObject's trail is the same length in both versions
Actual result: The GameObject's trail is noticeably shorter in versions 2021.2.1f1 and up
Reproducible with: 2021.2.1f1, 2021.2.3f1, 2022.1.0a15 (User info)
Not reproducible with: 2019.4, 2020.3, 2021.1, 2021.2.0f1
Note: In https://forum.unity.com/threads/alpha-13-ios-shader-issues.1196518/ it is mentioned that the device's theme has an impact, but both dark and light themes produced the same outcome for me
-
snorrsi
Nov 22, 2021 20:23
I have this issue with Unity 2020.3.21f1 and 2020.3.23f1
Unity 2020.3.19f1 and 2020.3.20f1 are not affected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
This is a duplicate of issue #1379817