Search Issue Tracker
Fixed
Fixed in 2021.3.19f1, 2022.2.0a9
Votes
0
Found in
2020.3.29f1
2021.3.16f1
2022.2.0a5
Issue ID
UUM-3571
Regression
No
[TextureCompression] Using "Graphics.CopyTexture" or "SetPixelData" with "PVRTC" Texture Array as the destination will fail on 3 lowest Mipmap levels
How to reproduce:
1. Open project "PVRTC.zip"
2. Open Main Scene (Assets > Scenes > Main)
3. Open a Console window and enter the Play Mode
4. Observe the Console window
Expected result: "Mip 8" size is smaller than "Mip 7"
Actual result: "Mip 8" and "Mip 7" have the same size 32
Reproducible with: 2020.3.29f1, 2021.2.12f1, 2022.1.0b8, 2022.2.0a5
Could not test with: 2019.4.36f1 (Errors after downgrade)
Notes:
- From 2022.1.0a13 no errors appeared in the Console but the bug still reproduces
- Not reproducible with other formats
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Resolution Note (fix version 2022.2.0a9):
It's correct that mip 8 is equal size as mip 7. The minimum size for this PVRTC format is 32 bytes. But the exception should not be thrown. It is fixed starting from 2022.1. Backports are under way.
Resolution Note (fix version 2021.3.19f1):
Fixed in: 2021.3.19f1. It's correct that mip 8 is equal size as mip 7. The minimum size for this PVRTC format is 32 bytes. But the exception should not be thrown. It is fixed starting from 2022.1. Backports are under way.