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Stack-overflow Crash on recursive function call with native containers
Reproduction steps:1. Open the "Test" Scene in the "1264111.zip" project2. Enter Play Mode Reproduces on: 2019.2.0a11, 2019.2.21f1, ... Read more
Uncontrolled window scaling/resizing causes window elements overlapping
Repo steps: Open Unity Scene Go to window > Search > New window Drag the window from the right all the way to the left (video ... Read more
[HDRP] [PS4] Mesh decals rendered incorrectly
Versions tested: 2020.2.0a9 + 9.0.0 Steps to reproduce: 1) Open attached project or create a new one with mesh decals in it (Simply ... Read more
[FBX Import] MaterialDescription does incorrect color conversion when pr...
Reproduction steps:1. Open user-submitted project2. Navigate to Edit -> Project Settings -> Player -> Other Settings3. Chan... Read more
Crash on BufferD3D12::BeginWrite when changing the Graphics API to Direc...
Reproduction steps:1. Open the user attached "project-test-crash.zip" project2. Switch the Default Graphics API to DirectX123. Switc... Read more
[ReflectionProbe] Reflection Probe data not updated when object Cast Sha...
Repro: 1. Open the project 'Indirect Lighting Reflection Probes'2. Load the scene 'ReflectionShadowNotUpdating'3. Select 'Reflecting... Read more
[VR][LWRP]Leap Motion hand avatars are placed outside of tracking area a...
Steps to reproduce:1. Download and open the attached project2. Set an LWRP asset in Graphics settings and switch to Single-Pass3. En... Read more
[Cardboard] VR application is not rendered with Single-Pass on Samsung G...
How to reproduce:1. Open the attached project2. Build the application (Cardboard is enabled by default) Result - Application is not ... Read more
Soft keyboard closes immediately after multiple touches are made if Poin...
Steps to reproduce:1. Open the attached user's project "UnifiedPointerTest.zip"2. Switch to Android platform3. Make sure that under ... Read more
There is no BuildOptions enum for WaitForManagedDebugger option
How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more
All about bugs
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