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0
votes
Fixed

Physics2D.ColliderCleanup takes progressively longer each time until sce...

Physics2D

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Mar 07, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select "GameObject" 4. Notice that it has "Edge... Read more

0
votes
Duplicate

Audio preview does not detect new hardware if it's not connected during ...

Audio

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May 08, 2017

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Version/s: 2017.1.0b4

Steps to reproduce: 1. Disconnect/disable all audio hardware. 2. Launch the project 3. Try to preview the sound file, it starts "pla... Read more

0
votes
By Design

Crash on BuildPipeline::BuildAssetBundlesInternal when calling BuildPipe...

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Jul 18, 2023

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Version/s: 2021.3.28f1, 2022.3.5f1, 2023.1.5f1, 2023.2.0a23

How to reproduce: 1. Open the attached project "Dummy.zip" 2. Click Version>BuildAssetBundle Reproducible with: 2021.3.28f1, 20... Read more

0
votes
Fixed

Graphics ThreadedDisplayList::Patch crash opening a scene (5.2 regression)

Graphics - General

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Jul 24, 2015

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Version/s: 5.2.0b3

To reproduce: 1. Open attached project 2. Open track scene 3. Click on anything 4. Editor crashes Read more

0
votes
Fixed

LogStringToConsole is performing too many allocations when printing to c...

Scripting

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Aug 05, 2019

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Version/s: 2017.4, 2018.4, 2019.1, 2019.1.6f1, 2019.2, 2019.3

To reproduce: 1. Open attached project "StackTraceBR.zip" 2. Make sure the Profiler window is open and only GarbageCollector graph i... Read more

0
votes
Fixed

Child Canvas gets parameters set to zero when upgrading Unity version

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Aug 25, 2022

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Version/s: 2022.1.3f1

1. Create a new project in any of 2019, 2020, or 2021 Unity streams version 2. Create a new UI Canvas 3. Create another UI Canvas ... Read more

0
votes
Won't Fix

SystemInfo.SupportsRenderTextureFormat does not report correct with ARGB...

Graphics - General

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Jun 27, 2017

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Version/s: 5.6.1p4

Steps to reproduce: 1. Open the attached project 2. Open the main scene 3. Play the scene 4. Observe there is no output in the Conso... Read more

0
votes
Won't Fix

[SpeedTree][Billboard] Billboard is cut after randomizing .spm model in ...

Speedtree Integration

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Dec 16, 2015

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Version/s: 5.4.0a6

[Billboard] Billboard is cut after randomizing .spm model in SpeedTree editor Steps to reproduce: 1. Open Unity; 2. Open attached ... Read more

0
votes
By Design

[CustomEditor] Multiple fuction call from custom MenuItem when calling f...

IMGUI

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Aug 06, 2015

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Version/s: 5.1.2p1

Steps to reproduce: 1. Open attached project 2. Open 'CallTest' scene 3. Select all three cubes in the hierarchy 4. Left-Click on o... Read more

0
votes
Duplicate

[MacOS] Using Keep Alpha in videoclip importer settings alpha channel ge...

Asset - Importers

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Jul 27, 2019

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Version/s: 2019.1.0a11, 2019.1.12f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open attached project "1172601.zip" 2. In Project window select "dancer.1.webm" videoclip 3. Observe in the Preview... Read more

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