Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0a6
Issue ID
754735
Regression
No
[SpeedTree][Billboard] Billboard is cut after randomizing .spm model in SpeedTree editor
[Billboard] Billboard is cut after randomizing .spm model in SpeedTree editor
Steps to reproduce:
1. Open Unity;
2. Open attached project and 'test.unity' scene;
3. Observe the SpeedTree billboard, that has been customized in SpeedTree Editor (randomizing trunk feature);.
Actual result:
Billboard is cut (see attached actual.png screenshot).
Expected result:
Billboard should be displayed fully without being cut (like in other LOD levels for the .spm model in the Project).
Notes:
- Reproduces on OSX (10.11.1 checked);
- Reproduces on 5.4,0a6, 5.4.0a5, 5.3.1f1 and 5.3.0f4.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note:
After updating SpeedTree asset using SpeedTree editor, texcoords for billboard sampling haven't been updated. This is an issue with SpeedTree Editor, not Unity.