Search Issue Tracker
By Design
Votes
0
Found in
5.1.2p1
Issue ID
717968
Regression
No
[CustomEditor] Multiple fuction call from custom MenuItem when calling from hierarchy
Steps to reproduce:
1. Open attached project
2. Open 'CallTest' scene
3. Select all three cubes in the hierarchy
4. Left-Click on one of the cubes and click 'Create Ruller' to call the custom menu function
5. Notice the Debug.Log message gets printed for every selected game object
Note: Does not happen if the call is executed from Menu -> Game Object -> Create Ruller
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment