Search Issue Tracker
By Design
Votes
0
Found in
5.1.2p1
Issue ID
717968
Regression
No
[CustomEditor] Multiple fuction call from custom MenuItem when calling from hierarchy
Steps to reproduce:
1. Open attached project
2. Open 'CallTest' scene
3. Select all three cubes in the hierarchy
4. Left-Click on one of the cubes and click 'Create Ruller' to call the custom menu function
5. Notice the Debug.Log message gets printed for every selected game object
Note: Does not happen if the call is executed from Menu -> Game Object -> Create Ruller
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment