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0
votes
Fixed

Using MemoryMappedFile class from System.IO.MemoryMappedFiles namespace ...

Mono

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May 10, 2017

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Version/s: 2017.1.0b4

To reproduce: 1. Open the project, attached by user (MemoryMappedFile.zip) 2. Open "scene" scene if not open 3. Enter Play mode Ex... Read more

7
votes
Fixed

[SpriteEditor] Memory leak when applying changes to sprite

2D

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Dec 15, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project "SpriteMemoryLeak.zip" 2. Select "ziyuan" sprite in project tab 3. Open sprite editor ... Read more

0
votes
Fixed

[HDRP] Maximum Light Count takes into account far distant lights not vis...

Package: Scriptable Render Pipeline HD

-

Sep 10, 2019

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Version/s:

Steps to reproduce: 1. Open attached project 2. Select HDRenderPipelineAsset 3. Observe the Lights sections Maximum Punctual on Scre... Read more

0
votes
Duplicate

Error message when importing a custom package

Asset Import

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Jun 26, 2015

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Version/s: 5.2.0a4

How to reproduce: 1. Open any (new) project 2. Go to Assets -> Import Package -> Custom Package... 3. Select any package (or the at... Read more

0
votes
By Design

[Timeline] Preview stop working when using multiple animation tracks exc...

Timeline

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Sep 03, 2018

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Version/s: 2018.3.0a6, 2018.3.0a11

[Timeline] Preview stop working when using multiple animation tracks except for the last one Steps to repro: 1. Open attached proje... Read more

0
votes
Won't Fix

MeshFilter's description in CodeEditor is missing it's ending.

CodeEditors

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Apr 13, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Create a new script. 2. Open it, and type "MeshFilter" so that it's description would show up. Actual result: Desc... Read more

0
votes
Fixed

Imported humanoid's animation has some bones rotation errors

Animation

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Aug 10, 2016

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Version/s: 5.3.5f1

How to reproduce: 1. Open the attached project 2. Open and play "scene" scene 3. Notice that humanoid is not holding "gun" with both... Read more

1
votes
Fixed

Memory Leak when calling GetComponents(List<T>) with a static List

Scripting

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Mar 01, 2021

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Version/s: 2018.4, 2019.4, 2019.4.2f1, 2020.3, 2021.1, 2021.2

Steps to reproduce: 1. Download and open project "GetComponentsBug.zip" 2. Open SampleScene 3. Enter Play mode 4. Exit Play mode 5.... Read more

0
votes
Fixed

Prefab Asset with orphan GameObject creates dummy root in Prefab Mode bu...

Scene Management

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Jan 10, 2019

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Version/s: 2018.2.0x

Repro steps: 1. Drop attached Prefab into any project. 2. Instantiate Prefab and observe root HomeMenuPage. 3. Open Prefab in Prefab... Read more

0
votes
Fixed

[Profiler] Timelines have unnecessary inpector components for null threads

Profiling

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Jun 30, 2015

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Version/s: 5.2.0a4

Project Steps: 1. Play scene "Test". 2. Open profiler->Timeline. 3. Notice there are additional empty thread slots, that only takes... Read more

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