Search Issue Tracker
Using MemoryMappedFile class from System.IO.MemoryMappedFiles namespace ...
To reproduce: 1. Open the project, attached by user (MemoryMappedFile.zip) 2. Open "scene" scene if not open 3. Enter Play mode Ex... Read more
[SpriteEditor] Memory leak when applying changes to sprite
Steps to reproduce: 1. Open attached project "SpriteMemoryLeak.zip" 2. Select "ziyuan" sprite in project tab 3. Open sprite editor ... Read more
[HDRP] Maximum Light Count takes into account far distant lights not vis...
Steps to reproduce: 1. Open attached project 2. Select HDRenderPipelineAsset 3. Observe the Lights sections Maximum Punctual on Scre... Read more
Error message when importing a custom package
How to reproduce: 1. Open any (new) project 2. Go to Assets -> Import Package -> Custom Package... 3. Select any package (or the at... Read more
[Timeline] Preview stop working when using multiple animation tracks exc...
[Timeline] Preview stop working when using multiple animation tracks except for the last one Steps to repro: 1. Open attached proje... Read more
MeshFilter's description in CodeEditor is missing it's ending.
To reproduce: 1. Create a new script. 2. Open it, and type "MeshFilter" so that it's description would show up. Actual result: Desc... Read more
Imported humanoid's animation has some bones rotation errors
How to reproduce: 1. Open the attached project 2. Open and play "scene" scene 3. Notice that humanoid is not holding "gun" with both... Read more
Memory Leak when calling GetComponents(List<T>) with a static List
Steps to reproduce: 1. Download and open project "GetComponentsBug.zip" 2. Open SampleScene 3. Enter Play mode 4. Exit Play mode 5.... Read more
Prefab Asset with orphan GameObject creates dummy root in Prefab Mode bu...
Repro steps: 1. Drop attached Prefab into any project. 2. Instantiate Prefab and observe root HomeMenuPage. 3. Open Prefab in Prefab... Read more
[Profiler] Timelines have unnecessary inpector components for null threads
Project Steps: 1. Play scene "Test". 2. Open profiler->Timeline. 3. Notice there are additional empty thread slots, that only takes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Soft keyboard is missing the "OK" button on Android
- The Profiler ignores a modified targetFrameRate when profiling Edit mode
- [General] Package manager takes 15 minutes to load
- Asset's Inspector information is no longer displayed when docking the Search Window
- Crash on Object::GetCachedScriptingObject when entering Play Mode