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The Windows standalone player has a default SynchronizationContext set
To reproduce:1. Create a new Unity project.2. Add a script to a game object with this code:void Awake(){if (System.Threading.Synchro... Read more
[Android] Building app using "Ctrl + B" shortcut uses the last used conf...
Steps to reproduce:1. Open the attached project2. Open Build Settings window (File > Build Settings...)3. Check the "Build App Bu... Read more
[UWP][LWRP][IL2CPP][.NET 4.x] UWP build crashes on GetManagerFromContext...
How to reproduce:1. Create a new Unity project using "Lightweight RP" template2. Open Build Settings window and switch platform to U... Read more
[MacOS] Unable to press uGUI Button and Player is rendered in a small po...
How to reproduce:1. Open the user's project "TestMultiDisplay.zip"2. Build and Run3. Press the "Display 2" Button in the Player Expe... Read more
Visual artifacts appear when the HD Dynamic Resolution Component changes...
Reproduction steps:1. Open the attached project "ReproProj"2. Go to PikPok > Build Configs3. Select “QA” in the left panel4. Clic... Read more
Audio preview does not detect new hardware if it's not connected during ...
Steps to reproduce:1. Disconnect/disable all audio hardware.2. Launch the project3. Try to preview the sound file, it starts "playin... Read more
[STW 6.1] UI Builder Inspector fields get corrupted when docked UI Build...
Reproduction steps: 1. Create a new project2. Create and open a new UI Document. Create → UI Toolkit → UI Document3. Add a VisualEle... Read more
Undo stack is desynchronised when undoing changes in Play Mode and reset...
How to reproduce:1. Create a new project using the default 3D template2. In the Hierarchy, create two GameObject3. Enter the Play Mo... Read more
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