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[Mac][OpenGL] Some graphical corruption/stripes appear for a second at t...
Repro steps: 1. Open attached project 2. Build and Run on MacStandalone 3. Play Actual: Some graphical corruption/stripes move thro... Read more
The Windows standalone player has a default SynchronizationContext set
To reproduce: 1. Create a new Unity project. 2. Add a script to a game object with this code: void Awake() { if (System.Threadi... Read more
Opening WebGL build in Private Browsing mode does not work if Data Cachi...
1. Create an empty WebGL project 2. Make sure WebGL "Data Caching" option is enabled in project build settings. 3. Do a Release buil... Read more
[Backport] Particle System flickers/disappears when using Custom Simulat...
Reproduction steps: 1. Download and open the attached "UIToolkit Bug.zip" project 2. Select the "Pixel Cloud Shape Wizard Crown" gam... Read more
Audio preview does not detect new hardware if it's not connected during ...
Steps to reproduce: 1. Disconnect/disable all audio hardware. 2. Launch the project 3. Try to preview the sound file, it starts "pla... Read more
Activation Guides and License window may contain link to Documentation
1. While opening Help from Manage License window I found that in case then internet is absent we have no ability to give user inform... Read more
[Android] Android 9 devices with a notch are not in full screen, black b...
Steps to reproduced: 1. Open user attached project 2. Build & Run the project 3. Observe the black bar at the bottom of the screen ... Read more
Playing from last frame of an AudioClip in Timeline throws "An invalid s...
Steps to reproduce: 1. Open the attached "InvalidSeekPosition.zip" Unity project 2. Open SampleScene 3. Open Window->Timeline 4. Sel... Read more
All about bugs
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