Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b4
Issue ID
909609
Regression
No
Using MemoryMappedFile class from System.IO.MemoryMappedFiles namespace crashes Editor
To reproduce:
1. Open the project, attached by user (MemoryMappedFile.zip)
2. Open "scene" scene if not open
3. Enter Play mode
Expected: Editor does not crash when using MemoryMappedFile class
Actual: executing MemoryMappedFile.CreateFromFile method crashes Editor with no stack trace and bug reporter does not show up
Reproduced in 2017.1.0b4
Could not reproduce in earlier versions, because System.IO.MemoryMappedFiles were introduced in 2017.1.0b4
Fixed in 2017.1.0f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
- [Mono] Crash on SystemNative_ReadDirR() when building for IOS/Android on a macOS machine
PINK_FL0YD
May 15, 2019 10:11
I'm looking for...