Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a6
2018.3.0a11
Issue ID
1077438
Regression
Yes
[Timeline] Preview stop working when using multiple animation tracks except for the last track
[Timeline] Preview stop working when using multiple animation tracks except for the last one
Steps to repro:
1. Open attached project
2. Open "Timeline" Scene
3. Window > Sequencing > Timeline
4. Move play head or click play in the timeline window
Actual Result:
1. The preview for first animation clip is not playing when multiple animation tracks are used
2. Animation plays while playing game
3. If multiple animation tracks are used preview works only for the last animation track
4. Preview works for overridden animation tracks
Expected Result:
1. The preview should work for multiple animation tracks
Environment:
Windows and Mac
Occurring with:
2018.3.0a11, 2018.3.0a6
Working with:
2018.3.0a5, 2018.3.0a1, 2018.2.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment