Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a6
2018.3.0a11
Issue ID
1077438
Regression
Yes
[Timeline] Preview stop working when using multiple animation tracks except for the last track
[Timeline] Preview stop working when using multiple animation tracks except for the last one
Steps to repro:
1. Open attached project
2. Open "Timeline" Scene
3. Window > Sequencing > Timeline
4. Move play head or click play in the timeline window
Actual Result:
1. The preview for first animation clip is not playing when multiple animation tracks are used
2. Animation plays while playing game
3. If multiple animation tracks are used preview works only for the last animation track
4. Preview works for overridden animation tracks
Expected Result:
1. The preview should work for multiple animation tracks
Environment:
Windows and Mac
Occurring with:
2018.3.0a11, 2018.3.0a6
Working with:
2018.3.0a5, 2018.3.0a1, 2018.2.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment