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Fixed in 5.3.3

Votes

7

Found in

5.3.0f4

Issue ID

754282

Regression

Yes

[SpriteEditor] Memory leak when applying changes to sprite

2D

-

Steps to reproduce:

1. Open attached project "SpriteMemoryLeak.zip"
2. Select "ziyuan" sprite in project tab
3. Open sprite editor
4. Open task manager
5. Change boundaries of one sprite
6. Press apply
7. In task manager, notice how memory builds up

Reproduced with: 5.3.1f1, 5.4.0b1
Not reproducible: 5.2.4f1

Comments (5)

  1. 5a25c80d81d1dd0ca741577704d3aecc?d=mm

    Shoxsz

    May 14, 2017 01:39

    2017 unity 5.60f3 and still the same issue...

  2. 757d1d1eb7097afd2bfd02297b47c207?d=mm

    prawn-star

    Mar 31, 2016 04:06

    Will this be fixed anytime soon?
    I waited about 2 hours for the sprite editor to open up a 2048x2048 atlas (that has has sprites made already)
    Now I'm waiting another 2 hours for apply to work? (still going) Memory up to 4.5G now

  3. 80a5c7c39f070c7e212a20ad8893230b?d=mm

    ArsKvsh

    Feb 17, 2016 21:27

    Still leaking, but Unity 5.3.3 stucks tightly just at the opening of Sprite Editor.

  4. 19225f64feefd27d496e4c740128c793?d=mm

    Ava42

    Feb 10, 2016 09:18

    still leaking but when just try to open sprite editor

  5. 7b6b35e1d682649f04d2ea6296a6f658?d=mm

    Shahdee

    Jan 15, 2016 04:14

    When will the Unity team add this fix to the release?

    It is a real pain to update an 8k x 8k multiple sprite atlas with 153mb meta file.

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