Search Issue Tracker
Fixed in 7.1.2
Fixed in 6.9.2
Votes
0
Found in [Package]
Issue ID
1183200
Regression
No
[HDRP] Maximum Light Count takes into account far distant lights not visible on screen
Steps to reproduce:
1. Open attached project
2. Select HDRenderPipelineAsset
3. Observe the Lights sections Maximum Punctual on Screen is set to 10
4. Check scene view and move the camera away from the far distant plane
5. Notice that all lights appear/disappear when the camera is also in far distant plane view
Expected result: Maximum Light Count should not take into account far distant lights not visible on the screen
Reproduced in: 2020.1.0a4, 2019.1.3f1
Packages reproduced in: 7.2.0, 5.13.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment