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Fixed

Fixed in 2020.3.46f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b4, 2023.2.0a2

Votes

0

Found in

2020.3.38f1

2021.3.8f1

2022.2.1f1

2023.1.0a6

2023.2.0a1

Issue ID

UUM-12399

Regression

Yes

Crash on RebuildTransformHierarchy when setting a transform parent to AssetBundle

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How to reproduce:

# Open the user attached project
# Right-click in the project and "Build AssetBundles" to ensure the "Empty" prefab is in the "StreamingAssets" folder
# Enter Play Mode
# Exit Play Mode
# Build “AssetBundles” again
# Observe the crash

Reproducible with: 2020.3.25f1, 2020.3.38f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b5
Not reproducible with: 2020.3.24f1
Could not test with: 2023.1.0a6 (compiler errors)

Reproducible on: Windows 10 (Intel)

First lines of stack trace:
0x00007ff722a9065b (Unity) Transform::RebuildTransformHierarchy
0x00007ff722069f77 (Unity) SynchronizeMeshRenderersAndMaterials
0x00007ff722069e7a (Unity) AssetHotreload
0x00007ff723b42992 (Unity) AssetHotreload
0x00007ff723ba9935 (Unity) RefreshInternalV2

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