Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a11
2019.1.0b9
Issue ID
1142428
Regression
No
Crash on UnityEngine.SetupCoroutine:InvokeMoveNext when calling Coroutine via Timeline Signals
How to reproduce:
1. Open the attached project
2. Open the "SampleScene.unity" scene
3. Press Play
4. Wait till unity crashes
5. If Unity didn't crash, exit Play mode and repeat from step 3
Actual result: Unity crashes.
Reproducible with: 2019.2.0a10, 2019.1.0b10, 2019.1.0a11.
Notes:
The crash happens at "yield return new WaitForSeconds(seconds);" BlackFader.cs:35.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
This is a duplicate of issue #1129866