Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a11
2019.1.0b9
Issue ID
1142428
Regression
No
Crash on UnityEngine.SetupCoroutine:InvokeMoveNext when calling Coroutine via Timeline Signals
How to reproduce:
1. Open the attached project
2. Open the "SampleScene.unity" scene
3. Press Play
4. Wait till unity crashes
5. If Unity didn't crash, exit Play mode and repeat from step 3
Actual result: Unity crashes.
Reproducible with: 2019.2.0a10, 2019.1.0b10, 2019.1.0a11.
Notes:
The crash happens at "yield return new WaitForSeconds(seconds);" BlackFader.cs:35.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Sampling overlap causes graphical errors on specific Graphics APIs and Devices when using Framebuffer Fetch
- [Android] AssetBundle loading performance degradation when loading from a local Assetbundle
- [iOS][Android] Reflection with Generic Class returns unexpected values
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Regression for "WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs"
This is a duplicate of issue #1129866