Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.3.0b8
Issue ID
1193229
Regression
No
[Animation] BlendTree overlaps and hides another Blendtree on adding the Motion Field
BlendTree overlaps and hides another Blendtree on adding the Motion Field. Unable to select other Blend Tree once it is hidden.
Steps to repro:
1. Open the attached Project.
2. Open the TestAnimator Controller > Double click on "Blend Tree".
3. Right Click on Blend Tree node > Add two Blend Tree.
4. Select first Blend Tree and add 6-7 Motion Field from the Inspector.
Actual Result:
BlendTree overlaps and hides another Blendtree.
Expected Result:
Blend Tree should not be overlapped and maintain visibility.
Reproducible on:
2020.1.0a10, 2019.3.0b8, 2019.2.01f1, 2019.1.0f1, 2017.1.5f1.
Environment:
Windows 10 & Mac 10.14.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment