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[Quest][UniversalRP] Crash when getting XR application out of focus a fe...
1. Open attached project2. Build to Quest3. Launch application on Quest4. Get application out of focus a few times (go back to menu ... Read more
Editor Crash during Aot Pre-build
Reproducible on: Platform(s): MacOS Unity Version: 2018.2.20f1 Bolt Version: 1.4.9 Note: The user is trying to make an IL2CPP Androi... Read more
Track pad zoom is not pinch but two fingers up and down
I've only been able to test with a MacBook but you are unable to zoom using a trackpad. If you try to zoom using a pinch gesture the... Read more
Crash on PhysicsScene2D::DestroyColliderIgnoreCollisions when loading a ...
Reproduction steps:1. Open the project attached by the user2. Open "scn_gray_1_1" scene and enter Play mode3. Continue forward to lo... Read more
HDRP Shader Graph Sample Hair material shows square artifacts when it is...
How to reproduce:1. Create an HDRP Template project2. Open Package Manager window and import the Material Samples3. Open the Hair Sc... Read more
[Android][URP] Gray screen on Android with OpenGLES 3 when Depth of fiel...
Reproduction steps:1. Open the attached project "GreyTest.zip"2. Switch to Android Platform and in the Player Settings under Other S... Read more
[Android][IL2CPP] Forked threads from UnityMain inherit its properties i...
Repro steps:1. Open attached project2. Export a gradle project3. Open the project in Android Studio4. Build to an android device5. O... Read more
URP Assets, set in Graphics Settings on Runtime are not taken into accou...
To reproduce:1. Open the attached project;2. Open ShaderVariantTool: Window> ShaderVariantTool;3. Make sure "level1" URP asset is... Read more
Canvas elements' changes in size are delayed when the Build window's res...
How to reproduce:1. Open user's attached "窗口大小改变的问题" project2. Open the "SampleScene" Scene3. Open the Build Settings (File->Buil... Read more
[Bug] Caching preprocessor does not recognize "'" or "`" characters in t...
STR: Create a new until shader, add the following lines: #if 0#error Can't#endif Observe that the shader fails to compile after that. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked