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[Asset Pipeline v2] Editor throws a fatal guid is uninitialized error an...
How to reproduce:1. Create a new HDRP template project2. Install the VFX package3. Update the HDRP Package to 6.5.34. Observe the cr... Read more
[Android] System out of memory when running application (for approximate...
To reproduce:1. Open attached project 'XXXX.zip'2. Build and run on Android device3. Leave the app running for several minutes Resul... Read more
[Operator] Copy-pasting spaceable operators or blocks sets them always t...
Repro steps:1. Pick any spaceable operator (i.e. Transform (Position)) or spaceable block (i.e. Position (Circle))2. Set it to World... Read more
[MacOS][VSCode] Visual Studio Code package throws error on opening scripts
Reproduction steps: 1. Open "VSCodeWrong.zip" project2. Make sure that Visual Studio (Community) or Visual Studio Code is selected a... Read more
GameObject disappears and Prefab inherits its Components when Prefab is ...
How to reproduce:1. Open the attached "case_1149316.zip" Unity project2. Open the "Parent" Prefab Variant in Prefab Mode3. Swap the ... Read more
Sprite sheets in asset bundles built by scriptable build pipeline crash ...
How to reproduce:1. Open project "SpriteCrash.zip"2. Open "SampleScene" Scene3. Enter the Play mode4. Click on "load Bundles" button... Read more
Particle Systems are scaled incorrectly when using Velocity render align...
How to reproduce:1) Open attached project2) Open the included Example Scene3) Enter Play Mode Reproducible with: 2018.1.0b1, 2018.3.... Read more
[Shader Graph] "undeclared identifier 'SamplerState_Point_Clamp'" error ...
Reproduction steps: 1. Open "1149615" project2. Open "Toon" in the Shader Editor3. Notice that on "Toon Shading" there is an error: ... Read more
EventSystem does not work in build when Target Display in Event Camera i...
How to reproduce:1. Open user attached project "Raycast Build Issue (2018.3.13f1).zip"2. Build the project (PC, Mac & Linux Stan... Read more
[Android] Application crash on Adreno GPU's when executing method Warmup...
To reproduce:1. Open attached project "Android9Crash.zip"2. While in project, make sure GLES3 is set as primary GPU API3. Build and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value