Search Issue Tracker
In Progress
Fixed in 6000.0.62f1, 6000.3.0b8
Under Consideration for 6000.2.X
Fix In Review for 6000.4.0a4
Votes
1
Found in
6000.0.59f1
6000.2.7f1
6000.3.0b4
6000.4.0a1
Issue ID
UUM-121727
Regression
Yes
Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
Steps to reproduce:
1. Create a new “Universal 2D” project
2. Create a new Material in the Project window
3. Select the “Particles/Standard Unlit” shader through the Inspector
4. Create a “3D Object/Cube” GameObject in the Hierarchy
5. Add the material to the created cube
6. Observe crash
Reproducible with: 6000.0.36f1, 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Not reproducible with: 6000.0.35f1(9a3bc604008a)
Reproducible on: macOS 15.6.1 (M1 Max)
Not reproducible on: Windows 11 (NVIDIA GeForce RTX 3050 Ti Laptop GPU)
Note: the “Spark Glow” material is assigned to the Particle System’s renderer of the “SparkParticle“ GameObject in the “SampleScene”
First few lines of StackTrace:
0x34610138c - /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/MonoBleedingEdge/MonoEmbedRuntime/osx/libmonobdwgc-2.0.dylib : mono_dump_native_crash_info
0x346259610 - /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/MonoBleedingEdge/MonoEmbedRuntime/osx/libmonobdwgc-2.0.dylib : monoeg_assertion_message
0x34624d4e4 - /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/MonoBleedingEdge/MonoEmbedRuntime/osx/libmonobdwgc-2.0.dylib : mono_thread_info_list_head
0x34624ebf8 - /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/MonoBleedingEdge/MonoEmbedRuntime/osx/libmonobdwgc-2.0.dylib : mono_thread_info_is_async_context
0x3461f6684 - /Applications/Unity/Hub/Editor/6000.2.2f1/Unity.app/Contents/Frameworks/MonoBleedingEdge/MonoEmbedRuntime/osx/libmonobdwgc-2.0.dylib : mono_threads_summarize
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment