Search Issue Tracker
Fixed in 6.8.X
Votes
0
Found in [Package]
5.11.1
Issue ID
1150452
Regression
No
[Operator] Copy-pasting spaceable operators or blocks sets them always to local space
Repro steps:
1. Pick any spaceable operator (i.e. Transform (Position)) or spaceable block (i.e. Position (Circle))
2. Set it to World space
3. Copy-paste it
4. Observe how the pasted space is local
Expected outcome:
- Space to remain set to World
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment