Search Issue Tracker
Active
Votes
0
Found in
6000.0.60f1
6000.2.8f1
6000.3.0b6
6000.4.0a2
Issue ID
UUM-121679
Regression
No
“RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Lighting window (Window > Rendering > Lighting)
- Open the Environment tab in the Lighting window
- Change the Source property to "Custom" under the Environment Reflections
- Select any of the default 2D textures
- Change the Source property back to "Skybox" under the Environment Reflections
- Enable/Disable Fog a few times under the Other Settings
- Observe the Console window
Actual results: “RenderSettings customReflection texture has invalid type” is thrown every time Fog is enabled/disabled even when the Environment Reflections Source is already switched back to Skybox and the Custom property should not matter any more as it's not being used
Expected results: No errors are thrown
Reproducible with versions: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2
Tested on (OS): MacOS Silicon Sequoia 15.6.1
Notes:
- Restarting the Editor does not fix the issue, the error is being thrown instantly once the Project/Editor is loaded
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
Add comment