Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.2f1
Issue ID
1146568
Regression
Yes
Sprite sheets in asset bundles built by scriptable build pipeline crash on access
How to reproduce:
1. Open project "SpriteCrash.zip"
2. Open "SampleScene" Scene
3. Enter the Play mode
4. Click on "load Bundles" button 3 times
5. If you didn't crash exit the Play mode and repeat steps from step number 3
- Observe the crash
Reproducible with: 2018.3.14f1, 2019.1.0f2, 2019.2.a14, 2019.3.0a1
Could not test with: 2017.4.x (couldn't resolve errors)
Comments (5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
Unity3d-025
Oct 15, 2019 16:58
Happening on 2019.1.11 when calling loadassetasync with addressables.
zhengying
Aug 13, 2019 08:47
Just test 2018.4.6f1 not fixed !
zhengying
Aug 13, 2019 07:42
problem not fixed in 2018.4.5f1.