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Votes
0
Found in
2020.3
2021.1.20f1
Issue ID
1390985
Regression
No
DllNotFoundException: Unable to load DLL 'FirebaseCppApp-8_6_2' error thrown in logs when application launches on Android device
Reproduction steps:
1. Open the attached Unity project "Final1.zip"
2. Open Android Logcat window
3. Build and run the application on a device
4. When the application launches on a device, observe an error appear in the Android Logcat window
Expected result: No errors are thrown in the logs
Actual result: An error is thrown: "DllNotFoundException: Unable to load DLL 'FirebaseCppApp-8_6_2'. Tried the load the following dynamic libraries: Unable to load dynamic library 'FirebaseCppApp-8_6_2' because of 'Failed to open the requested dynamic library (0x06000000) dlerror() = dlopen failed: library "FirebaseCppApp-8_6_2" not found"
Reproducible with: 2020.3.27f1
Could not test with: 2019.4.35f1 (Errors in the Console due to downgrade), 2021.2.9f1, 2022.1.0b6, 2022.2.0a3 (Script errors in the Console, project breaks)
Reproduces with these devices:
VLNQA00219 - Samsung Galaxy Note9 USA (SM-N960U), OS: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno 630
VLNQA00277 - Asus ROG Phone (ASUS_Z01QD), OS: 9.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno 630
VLNQA00121 - Samsung Galaxy S9 (SM-G960F), OS: 9.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00006 - Samsung Galaxy S7 (SM-G930F), OS: 8.0.0, CPU: Exynos 8 Octa (8890), GPU: Mali-T880
VLNQA00404 - Galaxy Z Flip3 5G (SM-F711B), OS: 11, CPU: Snapdragon 888, GPU: Adreno 660
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Resolution Note (2022.2.X):
When I search for "FirebaseCppApp" in Assets, I only see 4 native pplugins, none of which is marked as compatible with Android (probably none of is).
So the error is correct: the firebase libraries for Android appears to be missing in project.