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Fixed in HUB 3.2-beta.1



Found in [Package]



Issue ID




[M1][IL2CPP] Unity spawns Intel clang processes when building with Silicon Editor

Package: Hub


Reproduction steps:
1. Open the user's attached project
2. Start the build with IL2CPP
3. Observe the Activity Monitor's "Clang" processes

Expected result: Clang processes are run natively (Apple)
Actual result: Clang processes are run on Rosetta (Intel)

Reproducible with: 2021.2.11f1
Could not test with:
2019.4.35f1, 2020.3.27f1 (No Apple Silicon Editor)
2022.1.0b6, 2022.2.0a3 (Editor throws errors and fails when building)

  1. Resolution Note (fix version HUB 3.2-beta.1):

    Fixed in Hub 3.2-beta.1

Comments (2)

  1. Matheuz

    Jun 22, 2022 08:15

    Just to add, I was able to reproduce this issue on Unity 2021.3.4f.

  2. kylekaturn

    Mar 30, 2022 14:42

    Isn't this bug fixed yet?
    Once this bug was on the known issue list.
    but at some point , it has removed from the known list.

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