Search Issue Tracker
Fixed in HUB 3.2-beta.1
Votes
9
Found in [Package]
2021.2
2021.2.7f1
Issue ID
1392604
Regression
Yes
[M1][IL2CPP] Unity spawns Intel clang processes when building with Silicon Editor
Reproduction steps:
1. Open the user's attached project
2. Start the build with IL2CPP
3. Observe the Activity Monitor's "Clang" processes
Expected result: Clang processes are run natively (Apple)
Actual result: Clang processes are run on Rosetta (Intel)
Reproducible with: 2021.2.11f1
Could not test with:
2019.4.35f1, 2020.3.27f1 (No Apple Silicon Editor)
2022.1.0b6, 2022.2.0a3 (Editor throws errors and fails when building)
Comments (2)
-
Matheuz
Jun 22, 2022 08:15
Just to add, I was able to reproduce this issue on Unity 2021.3.4f.
-
kylekaturn
Mar 30, 2022 14:42
Isn't this bug fixed yet?
Once this bug was on the known issue list.
but at some point , it has removed from the known list.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Resolution Note (fix version HUB 3.2-beta.1):
Fixed in Hub 3.2-beta.1