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[Backport] [UWP] Not adding NET_STANDARD_2_0 define
How to reproduce:1. Open the attached "New Unity Project.zip" project2. Switch to UWP3. Select .NET Standard 2.0 Scripting backend i... Read more
[UIToolkit] TrackPropertyValue isn't called more than once when changing...
How to reproduce:1. Open the user's attached "2022 testing" project2. Open the "SampleScene" Scene3. Select the "Testy" GameObject i... Read more
The Editor crashes when loading a scene
Reproduction steps:1. Open the user's attached project2. Open Assets\JTRP_Samples\SampleScenes\StyleTransferSample.unity Expected re... Read more
[Backport] Regression in time taken to enter Play Mode caused by asset d...
The time taken to enter play mode in the Lost Crypt project regressed from 4.6 to 4.8 seconds when PR was merged: https://ono.unity3... Read more
[Backport] "The asset has been scheduled for reimport" error message is ...
How to reproduce:1. Open the attached "1362268.zip" project2. In the "Assets" folder right click on the "Fonts" folder3. Select Reim... Read more
[Backport] Infinite loop not detected when importing ShaderGraph assets
Postprocessing materials and ShaderGraph assets can cause an infinite loop, where the same patch of assets is repeatedly imported an... Read more
MouseButton(0) loses click state when using Device Simulator and enablin...
How to reproduce:1. Open project "UnityRemote.zip"2. Open Menu > Edit > Project Settings > Editor and select "Any iOS Devic... Read more
[Oculus] XR Controllers map touchpads and joysticks as Vector2Control ra...
XR Controllers have the joysticks mapped as Vector2Control rather than StickControl. This means that they can't be mapped as individ... Read more
[Backport] "FocusController has unprocessed focus events" warnings are t...
"FocusController has unprocessed focus events" warnings are thrown when deactivating a UIDocument during an event callback and inter... Read more
Unwanted line reordering in the ProjectSettings.asset file when ticking ...
Steps to reproduce:1. Make a copy of the ProjectSettings.asset file located in the ProjectSettings folder of the attached project2. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth of Field doesn't apply correctly to Canvas UI when it is set to World Space Render Mode
- Crash on GetElementMapKey when "None" is assigned to a field with binding path "m_GameObject"
- Stereoscopic skybox renders as monoscopic when using Multi-pass render mode in XR plugin while using URP
- Parameterized Tests with ValueSource fail when supplied parameter is an System.Object
- Error Message "Broken text PPtr in file" is not informative enough to locate the problematic asset