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NetworkManager doesnt become "ready" if online scene is set, and offline...
NetworkManager doesnt become "ready" if online scene is set, and offline scene is not set. This makes the "Client Ready" in-game UI ... Read more
Commands with duplicate names call wrong command.
when [Commands] are used that are non-unique (i.e. when there is several instances of the same NetworkBehavior script attached to a ... Read more
OnPreCull & OnPreRender FOV change regression since 5.1.3
Changing camera FOV in OnPreCull and restoring it in OnPreRender stopped working since 5.1.3. Read more
[DX11] Screen flips upside down with non native full screen resolution &...
1. Open attached "Flip" project.2. Build and run this project.3. Select native screen resolution and make sure "Windowed" check box ... Read more
[ParticleDistance] Particle distance sorting doesn't sort correctly
How to reproduce:1. Open the attached project2. Open and play "example" scene3. Play the particle system, and pan your camera around... Read more
[CanvasScaler] Crash when X value of Reference resolution is changed
Steps to reproduce: 1. Open attached project2. Open scene main3. Select Canvas in hierarchy4. Change Canvas Scaler's X property of R... Read more
ModelImporterClipAnimation.maskType doesn't work
How to reproduce:1. Open AnimTest_52 project2. Open custom editor with Animation/MaskModifier from the main window menu3. Put Assets... Read more
[OSX] MonoDevelop unusable when copied to a HFS+ Case-sensitive partition
To Reproduce: 1. Install any trunk build to an external drive formatted with HFS+ (Mac OS Extended (Case-sensitive, Journaled)) or j... Read more
[AssetBundle] Unable to set parameters on audio mixer loaded from an ass...
Steps to reproduce: 1. Open the attached project2. Open and play 'demo_withBundles' scene3. Wait for the bundle to be loaded4. Once ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format