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[SpeedTree] SPM not imported after saving it directly to project folder
WON'T FIX: Imports correctly after a wait To Reproduce: 1. Open any Unity project.2. Save any SPM file to Assets folder.3. Observe t... Read more
[SpeedTree] Prefab Materials saved in root folder after import
To Reproduce: 1. Save an SPM file to /Assets folder.2. Observe that after it is imported all of the textured (except LOD) are saved ... Read more
[SpeedTree] LOD Group zone widget broken
To Reproduce: 1. Select any tree.2. Zoom out (move from it) in editor view.3. Observe that the zone number LOD displayed in inspecto... Read more
[SpeedTree] Windzone Main/Turbulence settings have no effect
To Reproduuce: 1. Open scene test & play.2. Observe that changing Main & Turbulence setting on the WindZone object has effec... Read more
Windows: closed network player fails to load CacheAdmin page
-e: see title, fails to initialize 3D -repro:--get latest closed network plugin (UnityWebPlayerDevelopment.exe)--remove any already ... Read more
[IL2CPP] WWW constructor significantly slower than on Mono with large po...
To Reproduce: 1. Deploy the attached project with il2cpp/mono2. Observe that it takes more than 200ms for the WWW request to be cons... Read more
[WebGL] CompressBytes: exception=System.NotImplementedException: Failed ...
How to reproduce: 1. Open attached project2. Attach script NewBehaviourScript.cs to any gameobject in the scene- Playing the scene a... Read more
AW Changing key type in the dopesheet does nothing
AW Changing key type in the dopesheet does nothing 1. What happenedCan no longer change the interopation type of a key in the dopesh... Read more
AW parameter errors
AW parameter errors 1. What happenedI'm getting NullReferenceException & ArgumentException errors when adding GO and/or Material... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
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