Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.1.0a6
Issue ID
1356009
Regression
Yes
Rigidbody with interpolate setting set to Interpolate or Extrapolate does not follow parent transform position or rotation
Steps to reproduce:
1. Download and open Unity project from the google drive link
2. Open "Test" scene
3. Select Spaceship object in Hierarchy
4. Enter Play Mode
5. Press WASD to move
6. Observe child object's position as the spaceship is moving
Expected result: Child object with attached rigidbody follows the parent object's position/rotation, position stays at (0.0, 0.0f, 0.0f)
Actual result: Child object with attached rigidbody does not always follow the parent object's position/rotation when parent transform is modified
Alternate reproduction steps:
1. Open attached "tdd-asteroids1.zip" Unity project
2. Open Window-> General->Test Runner scene
3. Run _24SpaceshipGravitationalPullRigidbodyStaysInPlace test
Reproduced with: 2022.1.0a6
Didn’t Reproduce with: 2022.1.0a5, 2021.2.0b6, 2021.1.17f1, 2020.3.15f1, 2019.4.29f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when initializing Vuplex WebView while entering the Play Mode
- Crash on FindSurface when adding a custom Renderer Feature to a 2D Renderer Data Asset
- [Android] [Vulkan] [UI Toolkit] Application crashes when the device is rotated when it has UI Toolkit TextField on Vulkan devices
- Crash on DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate when opening a specific project
- Crash on memset_repstos when pressing a UI button while in Play Mode
Resolution Note (2022.1.X):
The issue occurs because of a mixed hierarchy of 2D and 3D physics objects, which is not supported. The same issue could be reproduced by setting the Transform manually via Scripts