Search Issue Tracker
Not Reproducible
Votes
0
Found in
2021.2.0a5
2021.2.0b4
2022.1
Issue ID
1354686
Regression
Yes
Terrain turns pink when zooming out in the Scene/Game view
Steps to reproduce:
1. Create a new Universal Render Pipeline project
2. Create a new Scene and open it
3. Create a new Terrain in the Hierarchy window
4. Zoom out and observe the Scene view
Expected result: The Terrain stays the same color all the time
Actual result: The Terrain turns pink after zooming out far enough
Reproducible with (URP): 2021.2.0a5, 2021.2.0b5, 2022.1.0a3
Not reproducible with (URP): 2019.4.29f1, 2020.3.16f1, 2021.1.15f1, 2021.2.0a4
Could not test with (URP): 2022.1.0a4, 2022.1.0a5 (NotSupportedException: ForwardRendererData has been deprecated)
Reproducible with (HDRP): 2021.2.0a5, 2021.2.0a21
Not reproducible with (HDRP): 2019.4.29f1, 2020.3.16f1, 2021.1.15f1, 2021.2.0a4, 2021.2.0b1, 2021.2.0b5, 2022.1.0a5
Notes:
-The issue is visible in the Game view as well
-Reproducible with URP and HDRP
-Not reproducible with Built-in Render Pipeline
-The issue is only reproducible on new projects
-After restarting the Editor the issue does not reproduce
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment