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Third Party Issue
Votes
0
Found in
2019.4
2020.3
2021.1
2021.2
2021.2.0b4
2022.1
Issue ID
1354627
Regression
No
Crash on fbxsdk::FbxMemoryFile::Open when importing an fbx file
Reproduction steps:
1. Open the attached user's project
2. If the editor does not crash during launch, reimport 'Assets/HairStrand.fbx' by right-clicking on it and selecting Reimport
Expected result: The fbx file gets imported without issues
Actual result: The editor crashes
*Note that this specific file (HairStrand.fbx) causes Max 2020/2021/2022 and Maya 2022 to crash and only opens in Blender.*
Reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5
Stack Trace:
fbxsdk::FbxMemoryFile::Open
fbxsdk::FbxMemoryFile::Open
fbxsdk::FbxImporter::ImportProcess
UnityFBX::DoImportScene
FBXImporter::DoMeshImport
ModelImporter::GenerateAssetData
ImportToObjects
ImportAsset
AssetImportWorker::Import
AssetImportManager::ImportInProcess
AssetImportManager::Import
ImportAndPostprocessOutOfDateAssets
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Resolution Note (2022.1.X):
PR to FBX SDK here : https://github.com/autodesk-external/fbx-unity/pull/146
This PR prevents the crash from occuring but the file is still unusable, it only creates an empty mesh.
Waiting on Autodesk to integrate the changes and release a new FBX SDK version.