Search Issue Tracker
Third Party Issue
Votes
0
Found in
2019.4
2020.3
2021.2
2022.1
2022.2
2022.2.0a1
Issue ID
1399653
Regression
No
Shader compiler outputs wrong shader code when entering Play Mode
Reproduction steps:
1. Open the attached project "GreenRed.zip"
2. Go to Assets > Scenes > "SampleScene"
3. Enter Play Mode
Expected result: The game view flashes between green and red tones
Actual result: The game view flashes between black and white tones
Reproducible with: 2019.4.35f1, 2020.3.27f1, 2021.2.10f1, 2022.1.0b6, 2022.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled
Resolution Note:
Unfortunately this is a bug in the FXC which is a closed source compiler from Microsoft so there is nothing we can do about it.
There seems to be some confusion with optimizing the literal values in the calculations which means the issue can be worked around by refactoring the code a bit.