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Cinemachine - Apply to all children prompt when no children exist
When changing the layer of a camera a pop up prompt appears asking to "Apply to all Children". There are no child objects attached t... Read more
[UI] Highlighted color being displayed instead of Selected color on Inpu...
Highlighted color being displayed instead of Selected color on Input field. Steps to reproduce:1. Open an attached project or create... Read more
[UI] Scrollbar does not animate when value is used as a parameter in the...
Scrollbar handle does not animate according to the "Value" property, Although value changes in the inspector. Steps to repro:1. Crea... Read more
All Instances of different prefabs disappear from the scene when one of ...
Steps to reproduce:1. Open users attached project2. In Hierarchy window expand GameObject "Root" and then expand GameObject "Battle"... Read more
A File with German Umlaut changes Charset when Duplicated
To reproduce: 1. Open Unity and create a New Project2. Right click on Project view and press Create > Folder3. Name it "ABC"4. In... Read more
Opening Version control window while Work Offline is enabled will cause ...
Steps to reproduce: 1. Create new project in workspace2. Connect to VCS server3. Enable Work offline4. Open version control window5.... Read more
[Editor] Color picker doesn't work when selected from the inspector
Color picker doesn't work when selected from the inspector Steps to reproduce:1. Create a new project2. Select the directional light... Read more
UV overlap calculation makes baking stall + unresponsive Editor on asset...
Steps to repro: 1. Open the repro project from the link below;2. Open 'Bedroom_modelling' scene;3. Drag 'Bedroom_Lighting' scene to ... Read more
[XR][Stereo360] Camera.RenderToCubemap() texture has seams
Reproduction steps: 1. Open "test5.zip" project2. Enter and Exit Playmode3. Select "equirect" Expected Result: The texture is a one ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used