Search Issue Tracker
Fixed in 14.0.1
Fixed in 13.1.8, 14.0.0
Votes
0
Found in [Package]
13.1.5
Issue ID
1380485
Regression
No
Custom Shader GUI doesn't work for Built-In ShaderGraph
Reproduction steps:
1. Open user-submitted project
2. Select "Shader Graphs_New Shader Graph" Material from the Assets folder
3. Inspect the Inspector
Expected result: A custom Label is seen in the inspector
Actual result: There is no custom Label
Reproducible with: 12.0.0 (2021.2.0b1), 12.1.4 (2021.2.0f10), 13.1.5 (2022.1.0b6)
Could not test with: 7.7.1 (2019.4.36f1) (No Custom Editor GUI field in Shadergraph), 10.8.1 (2020.3.27f1) , 12.0.0 (2021.2.0a21) (No Built-in active target in Shadergraph), 13.1.2 (2022.2.0a1), 14.0.0 (2022.2.0a3) (Shader compilation errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Containers' height doesn't expand when text wraps
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
Resolution Note (fix version 14.0.1):
Fixed in 14.0.1 available in 2022.2.0a8
Resolution Note (fix version 14.0.0):
Fixed in: 2021.3.8f1
Resolution Note (fix version 13.1.8):
Fixed in 13.1.8 available in 2022.1.9f1