Search Issue Tracker
Fixed in 14.0.1
Fixed in 13.1.8, 14.0.0
Votes
0
Found in [Package]
13.1.5
Issue ID
1380485
Regression
No
Custom Shader GUI doesn't work for Built-In ShaderGraph
Reproduction steps:
1. Open user-submitted project
2. Select "Shader Graphs_New Shader Graph" Material from the Assets folder
3. Inspect the Inspector
Expected result: A custom Label is seen in the inspector
Actual result: There is no custom Label
Reproducible with: 12.0.0 (2021.2.0b1), 12.1.4 (2021.2.0f10), 13.1.5 (2022.1.0b6)
Could not test with: 7.7.1 (2019.4.36f1) (No Custom Editor GUI field in Shadergraph), 10.8.1 (2020.3.27f1) , 12.0.0 (2021.2.0a21) (No Built-in active target in Shadergraph), 13.1.2 (2022.2.0a1), 14.0.0 (2022.2.0a3) (Shader compilation errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- Scene dependency changes do not trigger a scene re-hash during Content Archives build
Resolution Note (fix version 14.0.1):
Fixed in 14.0.1 available in 2022.2.0a8
Resolution Note (fix version 14.0.0):
Fixed in: 2021.3.8f1
Resolution Note (fix version 13.1.8):
Fixed in 13.1.8 available in 2022.1.9f1