Search Issue Tracker
By Design
Votes
0
Found in [Package]
14.0.0
Issue ID
1396986
Regression
No
[URP] UI GameObject ordering is reversed in the Scene view when using a custom URP Renderer with a Stencil Buffer
How to reproduce:
1. Open the attached project "stencilRepro"
2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)
3. In the Project window, select the Asset "UniversalRenderer" (Assets/Settings/UniversalRenderer.asset)
4. In the Inspector window, disable the Component "Render Objects (Render Objects)"
5. In the Scene view, observe the text "New Text"
Expected result: The text is in front of the white panel
Actual result: The text is behind the white panel
Reproducible with: 7.7.1 (2019.4.35f1), 10.8.1 (2020.3.27f1), 12.1.4 (2021.2.10f1), 13.1.5 (2022.1.0b6), 14.0.0 (2022.2.0a3)
Note: The ordering remains consistent at all times in the Game view window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
The Scene view renders what the Camera sees and what is modified by the Render Pipeline.
The Canvas Render Mode is set to Screen Space - Overlay, which renders directly to the device and doesn't get modified by the Render Pipeline.