Search Issue Tracker
By Design
Votes
0
Found in [Package]
14.0.0
Issue ID
1396986
Regression
No
[URP] UI GameObject ordering is reversed in the Scene view when using a custom URP Renderer with a Stencil Buffer
How to reproduce:
1. Open the attached project "stencilRepro"
2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)
3. In the Project window, select the Asset "UniversalRenderer" (Assets/Settings/UniversalRenderer.asset)
4. In the Inspector window, disable the Component "Render Objects (Render Objects)"
5. In the Scene view, observe the text "New Text"
Expected result: The text is in front of the white panel
Actual result: The text is behind the white panel
Reproducible with: 7.7.1 (2019.4.35f1), 10.8.1 (2020.3.27f1), 12.1.4 (2021.2.10f1), 13.1.5 (2022.1.0b6), 14.0.0 (2022.2.0a3)
Note: The ordering remains consistent at all times in the Game view window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note:
The Scene view renders what the Camera sees and what is modified by the Render Pipeline.
The Canvas Render Mode is set to Screen Space - Overlay, which renders directly to the device and doesn't get modified by the Render Pipeline.