Search Issue Tracker
By Design
Votes
0
Found in [Package]
14.0.0
Issue ID
1396986
Regression
No
[URP] UI GameObject ordering is reversed in the Scene view when using a custom URP Renderer with a Stencil Buffer
How to reproduce:
1. Open the attached project "stencilRepro"
2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)
3. In the Project window, select the Asset "UniversalRenderer" (Assets/Settings/UniversalRenderer.asset)
4. In the Inspector window, disable the Component "Render Objects (Render Objects)"
5. In the Scene view, observe the text "New Text"
Expected result: The text is in front of the white panel
Actual result: The text is behind the white panel
Reproducible with: 7.7.1 (2019.4.35f1), 10.8.1 (2020.3.27f1), 12.1.4 (2021.2.10f1), 13.1.5 (2022.1.0b6), 14.0.0 (2022.2.0a3)
Note: The ordering remains consistent at all times in the Game view window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
The Scene view renders what the Camera sees and what is modified by the Render Pipeline.
The Canvas Render Mode is set to Screen Space - Overlay, which renders directly to the device and doesn't get modified by the Render Pipeline.