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Fixed in 9.0.0-pre.1

Fixed in 7.0.4

Votes

0

Found in [Package]

8.0.0-pre.5

Issue ID

1399392

Regression

No

[2D][Sprite Shape] SpriteShape with Cache Geometry enabled does not update arrays when saving scene off-screen

Package: 2D Sprite Shape

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[2D][Sprite Shape] SpriteShape with Cache Geometry enabled does not update arrays when saving scene off-screen

Repro steps:
- Open SampleScene, click on ssp1 SpriteShape
- In Debug Inspector, observe max array count and other array sizes below
- Move sceneview camera till sspl1 is offscreen, drag ssp2 SpriteShape profile into Sprite Shape Controller Profile field
- Observe Debug Inspector max array count and other array sizes do not update
- Save scene and observe arrays still do not update
- Move ssp1 back in view, observe Debug Inspector arrays now update
- Repeat steps but for editing SpriteShape control point tangent modes, observe similar issue

Expected result: SpriteShape max array count and other array sizes should update upon saving even if SpriteShape is offscreen
Actual result: SpriteShape max array count and other array sizes do not update upon saving if SpriteShape is offscreen

  1. Resolution Note (fix version 9.0.0-pre.1):

    Fix for this issue available on Unity 2022.2.0a14 and above

  2. Resolution Note (fix version 7.0.4):

    Fix for this issue is available with 2D Sprite Shape package 7.0.4 on Unity 2021.2

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