Search Issue Tracker
Fixed in 9.0.0-pre.1
Fixed in 7.0.4
Votes
0
Found in [Package]
8.0.0-pre.5
Issue ID
1399392
Regression
No
[2D][Sprite Shape] SpriteShape with Cache Geometry enabled does not update arrays when saving scene off-screen
[2D][Sprite Shape] SpriteShape with Cache Geometry enabled does not update arrays when saving scene off-screen
Repro steps:
- Open SampleScene, click on ssp1 SpriteShape
- In Debug Inspector, observe max array count and other array sizes below
- Move sceneview camera till sspl1 is offscreen, drag ssp2 SpriteShape profile into Sprite Shape Controller Profile field
- Observe Debug Inspector max array count and other array sizes do not update
- Save scene and observe arrays still do not update
- Move ssp1 back in view, observe Debug Inspector arrays now update
- Repeat steps but for editing SpriteShape control point tangent modes, observe similar issue
Expected result: SpriteShape max array count and other array sizes should update upon saving even if SpriteShape is offscreen
Actual result: SpriteShape max array count and other array sizes do not update upon saving if SpriteShape is offscreen
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Resolution Note (fix version 9.0.0-pre.1):
Fix for this issue available on Unity 2022.2.0a14 and above
Resolution Note (fix version 7.0.4):
Fix for this issue is available with 2D Sprite Shape package 7.0.4 on Unity 2021.2