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Camera freezes in GVRDemo demo scene when focused on 'Laser' gameObject ...
After zooming in, there is no way to zoom out or move a camera. Focused Camera stays frozen and can't be moved or focused on another... Read more
Animations are lost when importing a .fbx file
How to reproduce:1. Open the attached Test.zip project2. Select Player.fbx file3. Go to the Inspector window and inspect the Animati... Read more
Timeline "Play" hotkey (spacebar) is not working anymore
using the spacebar hotkey in Timeline to activate play/stop of the play controls does nothing. repro:- open attached project or crea... Read more
2D Sprite Bone Editor causes Fatal error when more bones are added to th...
How to reproduce:1. Open the attached user's 'Testing_new_2d.zip' project2. Open 'Test' Scene3. Click on the 'character_placeholder'... Read more
[Performance] Memory leak when pausing billboarded particles in editor p...
Repro steps:1. Add a default particle system in the scene2. (Optional) Increase the emission rate and max particle cap to make the l... Read more
Custom mouse cursor does not appear in WebGL builds
How to reproduce:1. Open the project attached by the user (UnityHungryGuppy.zip)2. Open the "HGLevel" Scene, run it3. Notice how the... Read more
[MacOS][LWRP] Editor freezes after changing Camera's "Viewport Rect" values
Reproduction steps: 1. Create a New Light Weight RP Project2. Upgrade the LWRP through the package manager to '4.1.0-preview'3. Sele... Read more
[IL2CPP] Certain LINQ query operation return null
Steps to reproduce:1. Download attached project2. Build a "scene" for the Standalone platform3. Launch player Expected results: oper... Read more
Project settings window does not update the default presets until you cl...
Project settings window does not update the default presets until you click in it 1 Doc the project settings window below the inspec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used