Search Issue Tracker
[Scripting] Define Constraints are available for Native Plugins even tho...
Define Constraints should only be visible for Managed Plugins, not Native ones, but they are still visible/available in the Inspecto... Read more
[IL2CPP] SecurityException: The public key is not valid' when using embe...
Steps to reproduce: 1. Open user attached project 2. Build & Run an IL2CPP build on Windows Standalone or WebGL 3. Observe the Secur... Read more
Particle systems do not render shader that uses Tangent.w value when ren...
To reproduce: 1. Open attached project; 2. Press play 3. Notice that the left particle system is white Actual result: The Particle... Read more
[Android][GLES3] Skinned Mesh with custom material is rendered glitchy o...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Observe the two models Actual: The left figure is glitching ou... Read more
[ShaderGraph] ColorShader (debug) infinite texture property generation o...
When ColorShader (debug shader for preview) is selected, and an assembly reload is performed, texture properties can be infinitely g... Read more
[ShaderGraph] Subgraph references not updating correctly
Something is wrong in the asset dependency system. SubgraphNode instances dont update correctly when the reference graph is updated.... Read more
Packman UI - Disabling Modules error message is inaccurate
When the user attempts to disable a module through the Package Manager UI, the error message shown to him is erroneous in displaying... Read more
[OSX][Windows] A collection of bugs from GitHub fixed.
This is a bug for various bugs fixed in PR: https://ono.unity3d.com/unity/unity/pull-request/80924/_/2018.3/input/new/bug-fixes They... Read more
[Windows][Standalone] Windows.Webcam fails to capture video for Standalo...
After the code move from XR.WSA.Webcam to Windows.Webcam, the video capture does not work on Windows standalone player or Editor. Th... Read more
Visual Studio debugger reports variables with same name in Coroutine as ...
How to reproduce: 1. Open the attached project ("case_1131564-VisualStudioDebuggerIncorrectNull.zip") 2. Open the "TestScript" and s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL