Search Issue Tracker
Fixed
Votes
0
Found in [Package]
5.3.1
Issue ID
1131387
Regression
No
[Vulkan] [Android] [LWRP] Hard edges of the light using PointLight on Adreno GPUs devices
Steps to reproduce:
1) Download attached project and open in Unity
2) Make sure Vulkan is the only Graphics API in the Player Settings
3) Build and Run BugScene on a device
Observe hard edges of the light
Expected result: Smooth edge of the light
Actual result: Hard edge of the light
Reproduced with:
2019.1.0b5, 2019.2.0a1, 2019.2.0a7
Devices under testing:
Reproduced with:
VLNQA00222 Google Pixel 2 XL*, OS:9, CPU:arm64-v8a, GPU:Adreno (TM) 54
VLNQA00216 Razer Phone 2*, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 630
Not reproduced with:
VLNQA00220 Samsung Galaxy Note9, OS:8.1.0, CPU:arm64-v8a, GPU:Mali-G72
LWRP version 5.3.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Window preview appears on a different monitor when undocking and dragging a window with a high-resolution monitor set up on the right and a low-resolution monitor on the left.
- Probe Volume Baking Set Reference Documentation is missing
- Crash on RendererScene::NotifyInvisible when entering Play mode after undoing a change within the scene with Ctrl+z
- [iOS] Final Image misaligned when using "ScalableBufferManager.ResizeBuffers" to resize
- GameObjects are not updating when Materials and Cubemaps are updated from Environmental Reflections
Add comment